20.01.2009, 02:53
in real life, there was much more concern about surviving, and hence more cautious actions than we often see in players, heck, we arn't risking our lives.
When actions become less cautious and more aggresive, you will see greater losses on both sides.
I don't know if it is possible to do, but it would seem to me that sense we can't model personalities in this game, more inexperianced rookies would be more likely to break off if damaged, as well as the more experianced an cautious aces, who didn't surive that long by being reckless, while the average and perhaps veterans press their attacks more often.
this way there would be greater survival rates, which would seem to me to be realistic, in a fight.
When actions become less cautious and more aggresive, you will see greater losses on both sides.
I don't know if it is possible to do, but it would seem to me that sense we can't model personalities in this game, more inexperianced rookies would be more likely to break off if damaged, as well as the more experianced an cautious aces, who didn't surive that long by being reckless, while the average and perhaps veterans press their attacks more often.
this way there would be greater survival rates, which would seem to me to be realistic, in a fight.