20.01.2009, 17:14
4./JG53_Recon Wrote:Please reconsider adding so much ground stuff on a large map.
It will be unplayable for large scenarios.
ie. I'm host of a 80+ dogfight virtual war. Having a large memory footprint that will be created by heavily populating the ground will make it unplayable.
What I recommend is adding only key locations, let the mission makers add more details based on their particular needs and designs.
I really like to see a large map like this, but again, be prudent on how much you add to it.
Thanks
Hi Recon,
I wouldn't worry. I've optimised the towns, new objects and LODs so that I can have very large populated cities with practically no frame rate drops. The trick is to have a very limited palette of objects in a city, and when I made them optimised them for the balance between detail and pop-up distance details.