22.01.2009, 22:47
Couple passing thoughts
It would be terrific to have some type of probability function that allowed you to get on the six of the enemy without him knowing it. You wouldn't have to have it all the time, just every now and then.
One other thing would be the ability to keep your flight groups from engaging with every enemy aircraft they see. It is impossible to build any kind of tactical elements into missions. I have only been able to hold out my wingman and everyone else jumped into the fire.
It would also be a big plus to call off squad and other flights when they are flying around attacking ground targets get flaked to pieces. How many times have I experienced a complete loss of all aircraft, because my flight mates weren't out of gas or bullets. They keep attacking ground targets with guns and eventually were blasted by the flak.
This is a great add-on and probably one of the best to come along for offline players for ages.
Oleg, has always favored the ONLINE play so competent AI was never a factor. Besides ... a competent realistic acting AI performance takes alot of trial and error testing.
Buddye has done a fabulous job with the AI performance in BOB II WOV. I mean it's awesome, but flying only a few aircraft over the same maps gets boring.
I spent nights hearing the BOB II spits roaring in my ears ... in my dreams. LOL
One thing all mission builders would adore you for... a de-spawn waypoint. It would be awesome to just de-spawn a flight of bombers after they dropped their bombs and headed for home. It would sure be a great help with the FPS. Crashing them into mountains and stuff has been about all you could do. to get rid of them and free up some memory to put some other exciting elements back into missions.
It would be terrific to have some type of probability function that allowed you to get on the six of the enemy without him knowing it. You wouldn't have to have it all the time, just every now and then.
One other thing would be the ability to keep your flight groups from engaging with every enemy aircraft they see. It is impossible to build any kind of tactical elements into missions. I have only been able to hold out my wingman and everyone else jumped into the fire.
It would also be a big plus to call off squad and other flights when they are flying around attacking ground targets get flaked to pieces. How many times have I experienced a complete loss of all aircraft, because my flight mates weren't out of gas or bullets. They keep attacking ground targets with guns and eventually were blasted by the flak.
This is a great add-on and probably one of the best to come along for offline players for ages.
Oleg, has always favored the ONLINE play so competent AI was never a factor. Besides ... a competent realistic acting AI performance takes alot of trial and error testing.
Buddye has done a fabulous job with the AI performance in BOB II WOV. I mean it's awesome, but flying only a few aircraft over the same maps gets boring.
I spent nights hearing the BOB II spits roaring in my ears ... in my dreams. LOL
One thing all mission builders would adore you for... a de-spawn waypoint. It would be awesome to just de-spawn a flight of bombers after they dropped their bombs and headed for home. It would sure be a great help with the FPS. Crashing them into mountains and stuff has been about all you could do. to get rid of them and free up some memory to put some other exciting elements back into missions.