Thread Closed

[MOD] AI Mod V.17 *UPDATE*

rollnloop Wrote:I tried 1.4 and really enjoyed the improvements, big congrats ! Big Grin


I still see many "roll and roll and roll" evasive, though. It seems to occur when AI wants to keep its general path (if it has decided to go to next waypoint for example, or if it's keeping its patch while its wingman tries to rejoin to get me). It would be nice if the AI would simply jink in this case (short hard turns/clinm/dive), more realistic and efficient imo. The "roll" evasive should be only employed, imo, within a kind of barrel, so it makes ennemy overshoot, or at least gives defender some angle. if current "roll and nothing else" evasive is seen, it should be in less than 1% of cases (tempest pilot Closterman reports he saw a D9 do this once, he just thought "why does he do that ?" then blew the D9).

In the same "i want to go this way and nowhere else" occasion i saw a FWA8 start scissors (great, i thought, FW is good at that), but without trying to have me overshoot, and stopping the scissors with a lazy turn, without having gained any angle nor spacing. The "exit form scissors" could be made a bit more intelligent imo, so the defender gains at least some spacing before trying to gain speed again.

Thanks again for all the improvements, hope to see more of those :!:

Confusedhock: Are you sure that you don't have a conflict with one of the files? The Roll roll roll evasive shouldnt even be part of their repetoire at this point.

Try searching for files named DA920CD60E028A40 and EEBBE344D2C2A05A in your il2 directory. If you see them in places besides the CERT_AI_MOD folder, you're probably experiencing a conflict.
Thread Closed


Messages In This Thread

Forum Jump:


Users browsing this thread: 3 Guest(s)