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[MOD] AI Mod V.17 *UPDATE*

[quote="Novotny"]Hi Certificate

Thank you so much for your work on this - the combat is fantastic, much more realistic and unpredictable.

Forgive me for being difficult, but I suspect the changed max power available to the AI is affecting single player campaigns when one allows the AI to fly the first few waypoints. for example, I tend to take off myself, then let the ai fly the first say 30% of waypoints, then take over as we approach likely combat area.

I think the changed values might have scuppered the timing in offline missions, probably due to the AI flying your plane as uberly as possible, and the enemy AI being a mixed affair in terms of ability.

I don't know anything about IL2 code, but would it be possible to only effect your AI changes during combat - some sort of IF enemy planes
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