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[MOD] AI Mod V.17 *UPDATE*

Bearcat Wrote:I have had time to play around with this.... it is a really good mod... Tonight I flew a QM that I have... 16vs16... the F AI is more agressive... they will still steal your kills .. but at least now they are quicker to clear your 6.. A very good mod so far....

It's beyond the scope of this mod, but four things I'd love to see in the game:

1) A command which allows you to tell the AI to back off your target - if you've enough rank to boss them around. (Sort of possible right now, if you use the rejoin command, or tell them to attack another target).

2) A system which allows you to split credit for kills (assuming you fly for an organization which allows such things). That way when you and your AI squaddies all gang up on some hapless victim, you get shared credit.

3) A system which allows you to claim (and the Campaign engine to recognize) different categories of damage to aircraft (i.e., Minor damage/Damaged, Serious Damage/Possible Kill, Write-off but salvageble for parts/Probable Kill, and Complete Loss/Confirmed Kill).

4) A system which lets you claim aircraft you force down or which crash while dogfighting against you, even if you don't crash into them. One of my favorite stories from WW2 is an Oxford trainer aircraft which scored a "kill" against a Bf109 during the Battle of Britain when the 109 crashed while maneuvering to attack. Ideally, of course, the game would have AI intelligence officers who could deny your claim, and the ability for you to (easily) take "gun camera" pictures to document your kills.

Oh, and I'd like the moon with a fence around it.
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