24.01.2009, 01:23
version .14
a group of us guys flew a few co-ops and it seemed that the ai fighters became real passive in all missions.
we were in p-38s and spits vs mc 202's and 109's - the 109s were to take out A-20s.
both the 109's and mc 202's flew in wide circles and did not engage or break when attacked/
I dont think they were all set at rookie as we set it for random but the challenge was not there like it was in v.11/..12 and .13
I hope the tweak for the ai to attack bombers differently didnt effect them for dogfighting.
a group of us guys flew a few co-ops and it seemed that the ai fighters became real passive in all missions.
we were in p-38s and spits vs mc 202's and 109's - the 109s were to take out A-20s.
both the 109's and mc 202's flew in wide circles and did not engage or break when attacked/
I dont think they were all set at rookie as we set it for random but the challenge was not there like it was in v.11/..12 and .13
I hope the tweak for the ai to attack bombers differently didnt effect them for dogfighting.