A slightly modified "hit sound" UPDATED.
#3

mavyalex Wrote:Hello,

Your sample sound is ok, but the "ambiance" after the impact is a bit too long I think. What if you get hit simultaneously by different bullets? The sounds would overlap and that would be confusing to the human hear I believe...

Good day


It doesn't seem to overlap (at least when I tried it) It seems that the program re-starts the impact sound every time your hit...you kind of have to try it in-game to hear how the "tail sound" works.

But I will give things a think...thanks for the feedback.


mavyalex Wrote:Maybe you should add some echo to the initial bullet impact and shorten the aftermath sound a little so as to be more realistic.

Strictly speaking the interior of the airplane is too small to produce an echo...instead I added a very tight "bright" reverb to simulate the metal interior of the "aluminum can" and give it some depth. I also added some bass around 200Hz to give the impact some "oomph". The "tail sound" is the sound of damage...
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)