24.01.2009, 14:01
Hi guys,
Well i agree with all of you but i think simulating such complex human behaviours should be difficult.
I think one of the problem in the game is that there is a lack of notions like morale. Once i looked at the AI routines and i realized that AI behaviour is mostly based upon skillness but this lead to some limitations.
As an example, i read in a combat report of 5th Air Force about an action above Rabaul the following sentence : "agressive pilots were unexperienced and experienced pilots were unagressive". It is clear that agressivity has nothing to do with skillness (even if we can suppose that high skill pilots should be more confident and hence more agressive) and complex realistic behaviours should resut in mixing both skillness and morale.
But i do not know if certificate could add morale notion in the game. If yes, such a modification will need considerable work.
Anyway, certificate, your work is really tremendous!
Bravo!
Well i agree with all of you but i think simulating such complex human behaviours should be difficult.
I think one of the problem in the game is that there is a lack of notions like morale. Once i looked at the AI routines and i realized that AI behaviour is mostly based upon skillness but this lead to some limitations.
As an example, i read in a combat report of 5th Air Force about an action above Rabaul the following sentence : "agressive pilots were unexperienced and experienced pilots were unagressive". It is clear that agressivity has nothing to do with skillness (even if we can suppose that high skill pilots should be more confident and hence more agressive) and complex realistic behaviours should resut in mixing both skillness and morale.
But i do not know if certificate could add morale notion in the game. If yes, such a modification will need considerable work.
Anyway, certificate, your work is really tremendous!
Bravo!