24.01.2009, 14:37
certificate Wrote:Acog Wrote:Wonderful news and nice mod, I like it!
But, is it feasible or even possible to address one concern I've had for years.
Can you make the AI not exceed their vne? A Oscar should not be able to hang with a 38/47/F4U in a balls out dive that runs around 500+mph IAS.
Is this doable or is it a vain hope?
This is something I've looked at, but haven't really delved into yet. What happens right now is that if TAS is greater than about 80% VNE, they cut their throttle back. The problem is, in a dive, chopping the throttle doesn't mean that you won't exceed VNE. I've considered making them use some rudder and/or levelling off if the aircraft is at, or close to VNE, but I have no idea what effect this would have on the AI's ability to dogfight. Only one way to find out, I suppose.
By all means cook up a special version if you'd like and I'll test that myself. I dont mind puttering around watching the AI, as long as it may lead to being able to have coops again and not end up throwing the PC on the floor from frustration.
PM if you'd like to go that route. No need to taint your dev tree with a vne test bed. But like I said, I'd be more than happy to help test that.