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[MOD] AI Mod V.17 *UPDATE*

Thanks certificate for all your efforts in this. If the size of this thread is anything to go by, it's making a huge difference to thousands of people. :wink:

One trait of the default AI that is particularly poor is the way it responds to instructions regarding enemy ships. I've always found that ones wingmen do not even register the presence of shipping until they are almost on top of it.

If you want to attack ships as a unit, currently it is necessary to fly right into the flak, dragging your flight with you. Once you are passing the first ships, you can finally give an order to the surviving aircraft to commence the strike. At this stage they will peel off and stooge about, taking hits until they get into attack position. Those who are still flying by this time make their attack, and generally miss. :?

Ideally, it would be great if the range that AI aircraft can detect or receive orders regarding ships was extended. Currently we can order them to attack other aircraft while they are still several miles out, something like that (or even further) would be great.

The minimum altitude that AI planes can fly at without doing an involuntary zoom would be a big benefit to those who like the idea of torpedo strikes. Not sure how it might efect carrier landings though.

Thanks again, for working so hard on this. I'll continue to follow the tread as things progress. :wink:
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