Scattering/Running/Advancing Battlefield Troops
#3

Actually, from my limited knowledge on this issue, i don't think it's really possible because as far as i've seen: 1st there's no walking animation or variable "human" speed.
2nd it's usually a pre-made run and duck animation.

Unless of course troops could be implemented as objects like trucks etc grouped or single with waypoints etc. But i don't know how it would be possible to kinda desyncronize every single unit to achieve a more natural look. I'm guessing it would need a lot of scripting work. But then again, I'm not the smartest cookie on this matter :wink: . Just my 2c

Cheers
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