08.02.2009, 18:10
well, it may be not as complex, but perhaps we could modify the searchlight to be a kind of warning?
perhaps the texture and "beam" mesh could be edited and animated respectively and so resemble an animation of a star shell or whatever they had? this way, because a search light starts vertical, it could fire one round at the start when an enemy plane is in range, and then delay for a while
or, if we have the ability, make it so it does not look for the enemy plane but continue to point streight up?
as far as landing, it seems to me that it would have to be java'd
however, a work around (and probably a good thing even if we can make signals) would be to have our AI modders make the plane fly rather low over the field prior to landing, to check if it is clear.
perhaps the texture and "beam" mesh could be edited and animated respectively and so resemble an animation of a star shell or whatever they had? this way, because a search light starts vertical, it could fire one round at the start when an enemy plane is in range, and then delay for a while
or, if we have the ability, make it so it does not look for the enemy plane but continue to point streight up?
as far as landing, it seems to me that it would have to be java'd
however, a work around (and probably a good thing even if we can make signals) would be to have our AI modders make the plane fly rather low over the field prior to landing, to check if it is clear.