new objects - destroyed ones
#2

just an example..

take a vehicle which is already an Object (not stationary object)

in the static.ini


change this...

[buildings.House$VehicleOpelBlitz36s]
Title OpelBlitz36s
MeshLive 3do/Cars/OpelBlitz36s/live.sim
MeshDead 3do/Cars/OpelBlitz36s/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005


by copying the MeshDead line into the MeshLive ...AFTER making a NEW object by copying these lines into your static ini again and changing the name...like this...

[buildings.House$VehicleOpelBlitz36sDead]
Title OpelBlitz36sDead
MeshLive 3do/Cars/OpelBlitz36s/dead.sim
MeshDead
AlignToLand 1
Body FuelSmall
Panzer 0.005
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