12.02.2009, 20:01
just an example..
take a vehicle which is already an Object (not stationary object)
in the static.ini
change this...
[buildings.House$VehicleOpelBlitz36s]
Title OpelBlitz36s
MeshLive 3do/Cars/OpelBlitz36s/live.sim
MeshDead 3do/Cars/OpelBlitz36s/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
by copying the MeshDead line into the MeshLive ...AFTER making a NEW object by copying these lines into your static ini again and changing the name...like this...
[buildings.House$VehicleOpelBlitz36sDead]
Title OpelBlitz36sDead
MeshLive 3do/Cars/OpelBlitz36s/dead.sim
MeshDead
AlignToLand 1
Body FuelSmall
Panzer 0.005
take a vehicle which is already an Object (not stationary object)
in the static.ini
change this...
[buildings.House$VehicleOpelBlitz36s]
Title OpelBlitz36s
MeshLive 3do/Cars/OpelBlitz36s/live.sim
MeshDead 3do/Cars/OpelBlitz36s/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
by copying the MeshDead line into the MeshLive ...AFTER making a NEW object by copying these lines into your static ini again and changing the name...like this...
[buildings.House$VehicleOpelBlitz36sDead]
Title OpelBlitz36sDead
MeshLive 3do/Cars/OpelBlitz36s/dead.sim
MeshDead
AlignToLand 1
Body FuelSmall
Panzer 0.005