new objects - destroyed ones
#4

For those that may not be comfortable messing with there Static.ini
you may edit the .mis files after you lay your objects down on your mission template.

Make your mission and lay in some objects and after open the .mis file in notepad

Example:

[Buildings]
0_bld House$GunPos_Square 1 74208.04 96073.80 390.00
1_bld House$GunPos_Square 0 74172.64 96062.76 484.10
2_bld House$Water_Tower 0 74069.69 96239.13 444.10
3_bld House$SmallCrane 1 74190.95 96301.73 624.10
4_bld House$Bamboo_barrack 0 74132.17 96133.46 574.10
5_bld House$Bamboo_barrack 0 74168.35 96109.07 574.10
6_bld House$Bamboo_barrack 0 74098.04 96109.24 574.10
7_bld House$Bamboo_barrack 0 74111.17 96100.89 574.10
8_bld House$Bamboo_barrack 1 74123.75 96093.23 574.10
9_bld House$Bamboo_barrack 1 74136.05 96085.37 574.10
10_bld House$Bamboo_barrack 1 74147.71 96077.85 574.10


0_bld House$GunPos_Square 1 74208.04 96073.80 390.00

1_bld House$GunPos_Square 0 74172.64 96062.76 484.10

Edit the 1's for 0's and any objects under the "house" title,
which is a lot of different objects that fit under the house catagory will be destroyed

I haven't done any object destoying with the mission file for awhile so I may be reversed in my thinking ,but I am pretty sure 1 is good shape and 0 is blown up not the other way around.

Easy
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