15.02.2009, 00:26
The reason why it took Oleg team to develop BOB SOW is because of this:
http://www.freewebs.com/heinkill/stormofwarnews.htm
I hope it clears everyone why it is taking them very long time to develop BOB SOW and to be honest with you people, I am very glad they are taking time to code and polish BOB SOW. We dont want rushed BOB SOW with many bugs/glitches.
Chaoic out...
http://www.freewebs.com/heinkill/stormofwarnews.htm
Quote:Why is SoW taking longer than originally planned?
As we incorporated more complex coding, more complex AI features, more precision in the flight models compared to the real planes, we needed more time on development. If you want a new jump in technologies, visuals, damage, flight models, common physics united in one product that will be acceptable for many years ahead (like we did with the release of IL2) we need more time.
In real time the full development from initial to final code of IL-2 was 7+ years. And then 5 years success on the market. To repeat this is very hard, and it is even harder to 'jump over our own heads'.
I'm a guy who dislikes creating something good and then see it overtaken by something better from someone else. I want to stay ahead.
We are not busy with the Birds of Prey project. It is a third party project, under control of 1C. We just gave them full source code and did the neccessary consulting. It looks good, but not like the BoB engine. The BoB engine it is not a modification of Il-2 engine, which BoP is.
Also I have tested periodically BoP and would like to say that the contol of aircraft there and FM is better than in other arcade sim-games, and controlling aircraft is more easy than in arcade sims... because the guys are keeping some of the original physics from Il-2.
I hope it clears everyone why it is taking them very long time to develop BOB SOW and to be honest with you people, I am very glad they are taking time to code and polish BOB SOW. We dont want rushed BOB SOW with many bugs/glitches.
Chaoic out...