New desert textures.

OK, please read this carefully before asking question about how or why things are not working. Thks

Install instructions (i recommand the case 2, please read both before to proceed to installation ):

CASE 1 = I WANT A SEPARATE INSTALL:

Just put the "redko_SandsOfTime" file into your mapmod folder as usual like this :

MODS/MAPMODS/maps/redko_SandsOfTime

Put the texture folder like this:

MODS/MAPMODS/maps/Tex_/redko_tex/Lybia

On you all.ini file, located on MODS/MAPMODS/maps path folder, add this line:

redko_SandsOfTime redko_SandsOfTime/load.ini

If you have existing Missions/campains from the stock SandsOfTime map, you have to edit the .mis file for each missions and change the name for to redko_SandsOfTime.



CASE 2 = I WANT TO REPLACE THE STOCK MAP (easier in my opinion, both for install and later to deal with the existing missions/campains)

In this case, do the same, ad the textures file "Lybia" on the classic redko_tex folder still like this:

MODS/MAPMODS/maps/Tex_/redko_tex/Lybia

And then just rename the redko_SandsOfTime map folder into classic "SandsOfTime" name exactly like the stock one...and that's all. You have nothing to add in you all.ini file



Mods needed:

Lejo's Southern European Houses Pack:
http://www.sas1946.com/main/index.php/topic,7046.0.html

Lejo's Desert House Pack:
http://www.sas1946.com/main/index.php/t ... l#msg89505

Credits:

Lejo, Viking, Avala, Mick and all the SAS and AAS team Wink

DL LINKS

http://[color=#FF8000]http://w...or]

http://[color=#FF8000]http://w...or]
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