6DOF relative motion
#1

Hello, this is a question to sHr regarding the 6DOF mod :

Is it possible to make the XYZ motion a function of the pitch/yaw/roll values ?

For example, when I'm looking at 5 o'clock in game, if I move my real head to the left, the in-game head actually goes to the right, which is the left of the aircraft.

Another example :
If my look is pointing at 60
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