Clouds : How do they work ?
#1

Since I recently upgraded to a 22" widescreen monitor and I'm now running Il-2 at 1680x1050 resolution, I've had to make a few sacrifices to maintain decent FPS, and he hardest nut to crack so far has been the clouds.

I don't understand how they work in the Il-2 engine, it just doesn't make sense...

I use Flushy's cloudmod and Rus_Andrey's MOD and here is what I found after a little testing :

In-game option 'normal' and 'detailed' clouds don't make any difference in visual quality or FPS...

Sometimes I can look at a cloud in max zoom with several multi-engined bombers in view and get 50+ FPS, but some other times just one bomber (my own) while not zoomed in, with a cloud in the background, and I'm down to 20 FPS...

'Dark' or 'Light' side of the clouds doesn't make a huge difference, but I tend to get better FPS while looking at the dark side of the clouds.

Looking straight up from my cockpit with a cloud over my head, I get at steady 60 FPS (my maximum), wether it is light or dark...

Transparent areas give erratic results. One time it'll get my system on its knees with single-digit FPS, the next I'll get 50+ even with a heavily populated Slovakia town showing through.

Finally, I get a very decent 35-50 FPS when on the ground. It starts being problematic only when I'm airborne.

So, does anybody have an idea how clouds work in this game ? Has any modder looked into it to see if there wasn't a way to completely re-design the clouds system ? With Rus_Andrey's mod and if the clouds weren't such a big hit on FPS, we could have fully overcast skies and a lot more weather phenomenon finally modelled.

While I'm here, is there an option I can tweak in my conf.ini or GPU control panel that would make those clouds less of a pain in the butt ?

Cheers

Nico
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