Clouds : How do they work ?
#3

PorcoRosso Wrote:Since I recently upgraded to a 22" widescreen monitor and I'm now running Il-2 at 1680x1050 resolution, I've had to make a few sacrifices to maintain decent FPS, and he hardest nut to crack so far has been the clouds.

I don't understand how they work in the Il-2 engine, ....

While I'm here, is there an option I can tweak in my conf.ini or GPU control panel that would make those clouds less of a pain in the butt ?

Cheers

Nico

hi!
well i know that the clouds are multiple quadratic msh files, that when you manipulate DATA.cld file you can change the the msh files demensions and number that they appear in the sky, the original cloud texture file in game is 256kb and 256x256 and the flushys moded texture file is 4mb and 1024x1024 so it means 4 times more load for your GPU , so i recommand you reduce the fluhyes texture file to 1024x512 or 512x512, you will lose some clouds quality but much better FPS. reduce also K_FADE in Rus_andreys DATA.cld file from 3.0 to 0.9
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