10.03.2009, 11:47
It's totally possible to just edit the textures for one map.
The load.ini contains references for textures, stored away in the MAPS.SFS file. So, if the load.ini is calling a default texture, it won't be in the MODS/maps/TEX folder, it will just be in the original SFS. Textures only need to go into TEX when they're new.
The trick is to extract (or get from someone else) the original Kuban load.ini file. It will tell you which textures are being used in which slots. Then, just replace the entries in VPs Kuban load.ini with the lines of the oriiginal load.ini you want to use. You'll need to experiment a little to see where those textures end up and see which ones replace which ones.
Hope that;s kinda clear.
Joe
The load.ini contains references for textures, stored away in the MAPS.SFS file. So, if the load.ini is calling a default texture, it won't be in the MODS/maps/TEX folder, it will just be in the original SFS. Textures only need to go into TEX when they're new.
The trick is to extract (or get from someone else) the original Kuban load.ini file. It will tell you which textures are being used in which slots. Then, just replace the entries in VPs Kuban load.ini with the lines of the oriiginal load.ini you want to use. You'll need to experiment a little to see where those textures end up and see which ones replace which ones.
Hope that;s kinda clear.
Joe