12.03.2009, 07:08
You can also create complete battles, with control points as goals, manage your units supplies, transport military units in freighters or planes, resupply isolated ground forces with your transport planes, do reconnaisance flights with AI planes getting information of the enemy units depending on the weather, altitude and, of course, if the recon plane finally lands safely, blow bridges up to stop enemy advancing or repair them to continue your advance with your engineer units, use factories to create new units for your army, and many other things.
You plan every mission sending your ground forces towards the enemy simply by plotting waypoints on the map. They'll move following the roads or waypoints and will engage if enemy units spotted. Same goes to AI flights. Of course you can jump into one of the planes and fight or attack ground units or simply do a recon flight to see where the enemy units are coming from.....
This can be used for a single mission or for a long campaign cos the results of the combat (air, sea and ground) are recorded by the system so you'll get full detailed statistic after the mission.
When you play a long campaign, the position the ground units reached during the previous mission will be recorded and you'll see them on the map, beeing ready for receiving orders accordingly the new status (if they need to be refueled/rearmed, morale is weak due lack of supply) or the ground situation or simply your wishes.
Burning wrecks will remain for the next missions as well as destroyed bridges.
It also allows commander and pilots access to the map so the commanders can do the mission planning and pilots can only see the planes and ground units routes. The mission planner can be easily hosted. It generates the mission file ready to be launched by the host. Once finished, data must be uploaded so the system updates the database and so the battelfield. Then the system is ready to receive new planning.
Really the best immersive add-on for this game. :wink:
And it's free
You plan every mission sending your ground forces towards the enemy simply by plotting waypoints on the map. They'll move following the roads or waypoints and will engage if enemy units spotted. Same goes to AI flights. Of course you can jump into one of the planes and fight or attack ground units or simply do a recon flight to see where the enemy units are coming from.....
This can be used for a single mission or for a long campaign cos the results of the combat (air, sea and ground) are recorded by the system so you'll get full detailed statistic after the mission.
When you play a long campaign, the position the ground units reached during the previous mission will be recorded and you'll see them on the map, beeing ready for receiving orders accordingly the new status (if they need to be refueled/rearmed, morale is weak due lack of supply) or the ground situation or simply your wishes.
Burning wrecks will remain for the next missions as well as destroyed bridges.
It also allows commander and pilots access to the map so the commanders can do the mission planning and pilots can only see the planes and ground units routes. The mission planner can be easily hosted. It generates the mission file ready to be launched by the host. Once finished, data must be uploaded so the system updates the database and so the battelfield. Then the system is ready to receive new planning.
Really the best immersive add-on for this game. :wink:
And it's free