22.03.2009, 16:23
Yes it is but you need to be careful about various things.
map_c has a special pixel blend feature every 32 pixels, so if you are going to reduce the map size or increase it, it is best to make the new boundary on one of the 32 pixel boundaries of map_c.
This means on map_T map_h etc the change of size should be in 8 pixel increments.
If you choose something other than 32 pixels then map_c may need a lot of work to clean it up.
The final size of map_c must be a multiple of 32 pixels, as with all maps.
To move the objects on the map use the Actors Cut&Shift tool.
None of this is very difficult to do but it needs a little care and careful cropping of the *.tga's to ensure that the new set lines up properly
map_c has a special pixel blend feature every 32 pixels, so if you are going to reduce the map size or increase it, it is best to make the new boundary on one of the 32 pixel boundaries of map_c.
This means on map_T map_h etc the change of size should be in 8 pixel increments.
If you choose something other than 32 pixels then map_c may need a lot of work to clean it up.
The final size of map_c must be a multiple of 32 pixels, as with all maps.
To move the objects on the map use the Actors Cut&Shift tool.
None of this is very difficult to do but it needs a little care and careful cropping of the *.tga's to ensure that the new set lines up properly