Bandit at 6 oclock!
#3

Ok that means that the AI are paying attention (at some level). What Ive noticed is that if I am lead, the second element will pursue a bandit but will not tell me anything, can this be moded so that even if they cant call out a cardinal position, they could at least say "bandit spotted".

Also, I dont see why it takes an Ace level wingman to give a bandit call. Theoretically if ace ai can do then all ai should be able to. I mean I dont think a pilot could get out of flight school with out being able to speak up when his wingie is under threat.

Has anyone done any work with the comms speech triggers in this game? Since the AI are all seeing perhaps they could help up out a little? A mod that gets the ai to call bandits would help a lot in single player and coop. Now if they could call bandits and bogies even better. Now in the old Janes F-18 ai wingmen could also report their relative position, that would be way cool in IL2. Here I'd settle for an order for me to Break -- "lead break or Number 3-4 break" when ai sees me under attack.
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