Possible idea for a new oil blotch mod
#2

That could have been done already a thousand times , just tell me how we should stop the animation after oil will gradually grow on the windshield and then stop .
With the current animations scripts , I doubt that very much unless you will make 100000 entries with last texture used after initial oil grow on the windshield to stop and delay the new animation sequence.
That's a thousand dollar question unless some will touch the " other files " to make it happen in code .
If you use loop=0 in the animation script , it will read only one first texture so your toast .
Unless those thing are somehow changed , you can only stop and delay animation for quite little time by a thousands of entries but then again the whole sequence will repeat .
The only reason why we didn't do it to make it gradually grow on front glass is for this very reason as some planes can fly for extensive long period of time and imagine , your flying with covered front glass and them BANG !! the oil is gone in one second and then will start grow all over again.
How immersion killer is that , right ?
It was not done not because we couldn't or we didn't wanted to , it was not done because of script limitation unless someone else will came up with something that this game can read and stop after the whole sequence of textures is read .

We spend tons of time on this thing trying everything imaginable but if the sequence will repeat in just 5 or 10 or 15 seconds because once the game read all textures in script , it will start animation all over again which is big no no .

Sincerely,
HolyGrail
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