26.03.2009, 18:37
The trick is not too try and cover too large an area with one object, and also to have the correct 'panzer' settings in the static.ini.
Still, there's an element of compromise, and the benefit (and I think it's worth it) is dense cities with minimal FPS impact.
Still, there's an element of compromise, and the benefit (and I think it's worth it) is dense cities with minimal FPS impact.