City Mod....?
#8

canonuk Wrote:The trick is not too try and cover too large an area with one object, and also to have the correct 'panzer' settings in the static.ini.

Still, there's an element of compromise, and the benefit (and I think it's worth it) is dense cities with minimal FPS impact.

agreed , i was just curious ...

i could live with not so accurate destruction "effect" while getting boosted FPS just fine

Z
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