27.03.2009, 20:19
I host co-ops quite regularly, most often under UI 1.1.1 @ v409b + mods. That includes many on new modded maps, as well as stock maps (and occasionally some very old missions, with mixed results).
I have no trouble starting a fresh missions after one completes, though I rarely run more than two or three consecutively without closing the game and re-launching from HyperLobby. The main issue as far as I can tell is memory leak... after running a few missions the system is simply overwhelmed by unreleased memory that will eventually bring the host's system to it's knees. Closing the game and re-launching seems to free memory for more missions. I have hosted co-ops for several hours consecutively without issue by re-launching frequently. I know there are many other co-op hosts who do the same.
I have no trouble starting a fresh missions after one completes, though I rarely run more than two or three consecutively without closing the game and re-launching from HyperLobby. The main issue as far as I can tell is memory leak... after running a few missions the system is simply overwhelmed by unreleased memory that will eventually bring the host's system to it's knees. Closing the game and re-launching seems to free memory for more missions. I have hosted co-ops for several hours consecutively without issue by re-launching frequently. I know there are many other co-op hosts who do the same.