29.03.2009, 15:39
This is a good version, rather nicely balanced I'd say.
Enemy AI fighters are no longer raging bulls who charge at you relentlessly or play chicken and then crash head-on. They seem to be a bit more cautious, devious even, waiting and watching until they can spring an attack unexpectedly.
And while I couldn't say for hi altitude dogfights, at lower altitudes i really like the way enemy AI's hit the deck and maneuver close to the ground ...
Enemy AI fighters do have a tendency to break off the fight more often than in previous versions, which at least gives you a chance to run away and fight again ...
Enemy AI fighters are no longer raging bulls who charge at you relentlessly or play chicken and then crash head-on. They seem to be a bit more cautious, devious even, waiting and watching until they can spring an attack unexpectedly.
And while I couldn't say for hi altitude dogfights, at lower altitudes i really like the way enemy AI's hit the deck and maneuver close to the ground ...
Enemy AI fighters do have a tendency to break off the fight more often than in previous versions, which at least gives you a chance to run away and fight again ...