CERT AI MOD V.30 (03/27/09)

ojcar Wrote:Very good mod! But I find the "never ending spiral climb" much more disturbing that the "never ending barrel roll". It can be realistic tactic, but is boring as hell to pursuit a P-51 in a Zero forever. At a point the climbing plane must to turn and fight. Please fix it if you can. This is a game and climbing forever is very frustrating....
Also I think the turn'n'burn maneouvers can be improved in some planes (Japanese, Italian, Soviet and biplanes) to make the pilots turning tighter.
I also like more the jabos delivering ordnance and fighting instead of being sitting ducks.
I don't know if all of this can be made, but you have a hell of a mod now!

A couple of comments on this:
I agree that it is boring to chase a faster airplane for a long time, hoping that he will turn into me and dogfight. Last night I was chasing a Mustang III while flying a 109G-6, it was frustrating. On the flip side; if that Mustang was one of my AI squadron mates, I would not want him dogfighting with Zeros, that would also be frustrating. Being able to outrun/outclimb/outdive your opponent is simply the best possible guns defense. BTW, I found that by turning away from the Mustang and ending the chase he dove on me for a firing pass and I was able to counter it with another head-on encounter.

I agree with the contention that the aircraft generally recognized as
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