CERT AI MOD V.30 (03/27/09)

rockyalexander Wrote:"To bad there is no command for player to tell wingman to take the kill, when player is out of position."

Ordering my wingman to "Attack all fighters" after I miss a kill usually works in such a situation.

Hmmm thanks for that.

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Just finished several missions

The pairings in FMB over water 4 - F4U1a vs 4 A6M2-N (seaplanes)

The seaplanes altitude waypoints set at 30 and 220 KPH. Did a water start on the seaplanes and a land takeoff on the F4s.

I set weapons on default for f4U and set empty for weapons on seaplanes. I wanted to get the seaplanes to stay a low altitude and see what the F4s would do.

The seaplanes went up and down, didn't stay steady at 30 altutude. The leader of the seaplanes did maintain a steady low altitude. All his AI buddies varied from formaiton and would go up and down.

The F4Us would not go down low enough to take them out. They seaplanes had a swarm of F4U flying around them like honey bees.

The seaplanes were all in the same flight, but they would not maintain formation. The strayed all over, making them vulnerable. Eventually after about 10 minutes the F4U were able to be at the right time and place where the seaplanes lifted off the water a little too high. In a real mission it is doubtful any player would waste his time messing with the situation. He would do a next waypoint or return to base I'm sure.

I will arm the seaplanes in the next round of missions to see if that causes them to try to engage the F4s.

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The result was interesting. It would be better if AI did keep better formations even when they were enemy. As it is, when they broke off they were more vulnerable. IMO, of course.

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If a formation can be defined for friendly A/C maybe the enemy AI can be tweaked as well. I repeat the leader of the seaplanes maintained a steady speed and low altitude from start to finish and never took a single hit or was even shot at by the F4Us.
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