Problems with searchlight
#11

Here are the condensed differences (without sound, net and RTS):

SHVAK:

Code:
viewSet=40

iconTypes=0

3dgunners=0

[Render_DirectX]

TexMipFilter=1
TexCompress=2
TexFlags.UseDither=1

TexFlags.PolygonStipple=0

TexFlags.ARBMultitextureExt=0
TexFlags.TexEnvCombineExt=0
TexFlags.SecondaryColorExt=0
TexFlags.VertexArrayExt=0

TexFlags.TexCompressARBExt=0

Shadows=1

Sky=1
Forest=0

VideoSetupId=1

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
Water=0
Effects=2

[Render_OpenGL]

TexMipFilter=1
TexCompress=0

TexFlags.PolygonStipple=0

HardwareShaders=0

Sky=1
Forest=2

LandGeom=2

VideoSetupId=17
Water=0
Effects=0

Davidson:
Code:
viewSet=56

iconTypes=3

3dgunners=1
ClearCache=0

[MouseXYZ]
Ctrl C=copy
Ctrl X=cut
Ctrl V=paste

[Render_DirectX]

TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1

TexFlags.PolygonStipple=1

TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1

TexFlags.TexCompressARBExt=1

Shadows=2

Sky=2
Forest=2

VideoSetupId=4

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]

TexMipFilter=3
TexCompress=1

TexFlags.PolygonStipple=1

HardwareShaders=1

Sky=2
Forest=3

LandGeom=3

VideoSetupId=3
Water=2
Effects=1

Maybe you could start changing the OpenGL values one by one?
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