14.04.2009, 11:59
Here are the condensed differences (without sound, net and RTS):
SHVAK:
Davidson:
Maybe you could start changing the OpenGL values one by one?
SHVAK:
Code:
viewSet=40
iconTypes=0
3dgunners=0
[Render_DirectX]
TexMipFilter=1
TexCompress=2
TexFlags.UseDither=1
TexFlags.PolygonStipple=0
TexFlags.ARBMultitextureExt=0
TexFlags.TexEnvCombineExt=0
TexFlags.SecondaryColorExt=0
TexFlags.VertexArrayExt=0
TexFlags.TexCompressARBExt=0
Shadows=1
Sky=1
Forest=0
VideoSetupId=1
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
Water=0
Effects=2
[Render_OpenGL]
TexMipFilter=1
TexCompress=0
TexFlags.PolygonStipple=0
HardwareShaders=0
Sky=1
Forest=2
LandGeom=2
VideoSetupId=17
Water=0
Effects=0
Davidson:
Code:
viewSet=56
iconTypes=3
3dgunners=1
ClearCache=0
[MouseXYZ]
Ctrl C=copy
Ctrl X=cut
Ctrl V=paste
[Render_DirectX]
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.PolygonStipple=1
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.TexCompressARBExt=1
Shadows=2
Sky=2
Forest=2
VideoSetupId=4
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
[Render_OpenGL]
TexMipFilter=3
TexCompress=1
TexFlags.PolygonStipple=1
HardwareShaders=1
Sky=2
Forest=3
LandGeom=3
VideoSetupId=3
Water=2
Effects=1
Maybe you could start changing the OpenGL values one by one?