16.04.2009, 12:02
Posted by MSDomino:
"For brainstorming on future evolution of this mod, instead of having different types of behavior per plane flown by the AI, we may have instead, different type per skill level (like T&B for regulars, H&B for veterans and B&Z for Aces)."
I respectfully disagree. The plane and it's inherent capabilities should be the determining factor when it comes to AI behavior/maneuvers.
For instance, would you want an ACE biplane pilot to use B&Z tactics when his plane is obviously better suited for T&B? As you can see, it is hard to place a blanket condition on the AI, as there are so many variables involved.
Aviar
"For brainstorming on future evolution of this mod, instead of having different types of behavior per plane flown by the AI, we may have instead, different type per skill level (like T&B for regulars, H&B for veterans and B&Z for Aces)."
I respectfully disagree. The plane and it's inherent capabilities should be the determining factor when it comes to AI behavior/maneuvers.
For instance, would you want an ACE biplane pilot to use B&Z tactics when his plane is obviously better suited for T&B? As you can see, it is hard to place a blanket condition on the AI, as there are so many variables involved.
Aviar