17.04.2009, 04:01
MrOblongo Wrote:Hmmm, good point there... some blur to the map_c will do it?. Ill rework that for sure, thanks for pointing it out.
Rivers are way more complicated, specially putting them inside the valleys in a proper way, for some reason that escapes me you make it milimetrically in the map_c but when you open the map u got the rivers going uphill...since there no that much rivers in the maybe i can give that a go too.
I made that lake by just using the filling tool in mspaint (YES mspaint), since the elevation of water areas are in the same gray color...it works.
Anyway, thanks for all the good comments...this map was just a fast attemp for a simple map i always wanted to have.
The easiest way to keep rivers on the level is to copy map_c, reduce it to the same scale as map_h and overlay it on top. Then trace the rivers, with a blurred brush that is a few pixels wider than the rivers themselves, on to map_h with RGB=0.
As long as you aren't in truly mountainous area, where it will create deep chasms, you'll have lovely flat rivers running through river valleys.
:cheers: