16.05.2009, 23:28
Thanks Magpie! That was too easy.
Okay, so just to check I'm getting everything right, I import a model using the MeshCoverter. I made sure everything was linked and it is successfully exporting now with materials. BUT when I go in game, the UV mapping is messed up and the markings appear upside down.
Any ideas?
Okay, so just to check I'm getting everything right, I import a model using the MeshCoverter. I made sure everything was linked and it is successfully exporting now with materials. BUT when I go in game, the UV mapping is messed up and the markings appear upside down.
Any ideas?