22.05.2009, 13:08
With some mods, users report loss of frame rates. When I am assembling a mod I try to test it's effect on frames, but I never see that impact that others report. What I would like to know is what are the characteristics of a mod that influence frame rates? I assume that TGA size is the major factor, but do the number/size of mesh files have a large impact also. I ask because the easiest solution to repositioning cockpit components is to create many smaller meshes to replace one large one. Does anyone have any insight into the frame rate effect of doing this.
Also I have been trying to economize on the number of new tgas by using one tga for many new meshes, does this help with processing speed? My thought is that this will speed up the process on slower computers, is this a valid assumption?
Also I have been trying to economize on the number of new tgas by using one tga for many new meshes, does this help with processing speed? My thought is that this will speed up the process on slower computers, is this a valid assumption?