My new Normandy map..
#7

My loadini for the Normandy2 map.. Hope this helps!

[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
ed_m01.tga
ed_m02.tga

[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 50
PRESSURE = 745
TEMPERATURE = 15

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0 = Italy_DF/forest/summer/itawood0.tga
Wood1 = Italy_DF/forest/summer/itawood1.tga
Wood2 = Italy_DF/forest/summer/itawood2.tga
Wood3 = Italy_DF/forest/summer/itawood3.tga
Wood4 = Italy_DF/forest/summer/itawood4.tga

WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga

Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga

[WATER]
Water = water/Water.tga

[ROADS]
Rail = land/summer/sk_Rail
Road = land/summer/Road
Highway = land/summer/sk_Highway

[FIELDS]
LowLand0 = land/summer/Compans_french_fields_6.tga
LowLand1 = land/summer/Compans_french_fields_5.tga
LowLand2 = land/summer/Compans_french_fields_6.tga
LowLand3 = land/summer/Compans_french_fields_5.tga

MidLand0 = land/summer/Compans_french_fields_4.tga
MidLand1 = land/summer/Compans_french_fields_5.tga
MidLand2 = land/summer/Compans_french_fields_6.tga
MidLand3 = land/summer/Compans_french_fields_5.tga

Mount0 = land/summer/Compans_mountain_fields_3.tga
Mount1 =
Mount2 =
Mount3 =

Country0 = land/summer/rom_bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = land/summer/Compans_mountain_fields_2.tga
Country3 =

City0 = land/summer/Compans_French_suburbs.tga
City1 = land/summer/Compans_French_City.tga
City2 = land/summer/Compans_French_village.tga
City3 = land/summer/Compans_City2.tga

AirField0= land/summer/Compans_airfield1.tga
AirField1= land/summer/Compans_airfield2.tga
AirField2=
AirField3=

Wood0 = land/summer/sk_LowLand0.tga,2
Wood1 =
Wood2 = forest/summer/sk_ForestFar.tga
Wood3 =

Water0 = water/water.tga
Water1 = land/summer/Compans_coastal1.tga
Water2 = land/summer/Compans_coastal1.tga
Water3 = land/summer/dry2_v1.tga,2
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