[Mod] Sea Hurricane MkIb and MkIIc *UPDATE*
#81

Cirx Wrote:Hi hi!

I am at the same time very happy and also a bit frustrated. :? I have spent the whole day here just reading andfiguring out how stuff works and trying things....learning!

The good news is that I have found out where the problem with the cockpit missing panels are : The DOSKA.msh has a problem in (where pribory3 was introduced, parameters for the other files it points to were altered) Wen you drop the DOSKA.msh file from the ingame hurricane Mk1 into the seahurracane cockpit folder, everything is fixed, except the pribory3 tga obviously is missing.

So it should not be very hard to fix. But I also want to learn. So I would please like to ask just a little help ( I am not wanting to do this fix, but I would like to try for myself as a way to learn):

I have no 3d tools, but I can open a msh file with drJones's converter. My question is how do you save it again in a format that the game will read? Please help just with that.

Thank you!
[Image: seahurri4.jpg]
You were almost there...
The DOSKA mesh is the cockpit panel; when I added the "hook down" green light, which uses material PRIBORY3, somehow the panel lost (reset) its texture mapping coordenates - I might have done something wrong at the time.
Everything is correct now, it was only 3DS Max work, you wouldn't cut it with the mesh converter.
I also corrected the fuselage code lettering that appears at the online grid - now it shows only one letter as per the fuselage markings (look at the top of the picture, you now see an A instead of ZZ-A).
I'll wait a few days to see if some other bug happens to be reported, before I send the new package for linking as an UPDATE.
Thanks for pointing this out, I was concernd with some other details that I didn't notice the panel texture fault.

All the best.
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