P-38 E F G and H
#68

This is simply how Oleg's people edited it for you when they imported it; what you sent them always got edited; there's logic behind it - but its not something easily explained.

This isn't something you've done wrong, nor is it the tools fault - they give you what they (Oleg People) put in.

You have two options; when you go back to importing it to the game; You could stuff around and put it back into the orientation of how it is when you get it OUT of the game, thus slotting it back into the game how it came out...

Or, you could give it a nutural placement back into the game, oriented the way its supposed to be (in relation to the rest of the bits - this way it needs to be in the correct place in max's world, in place on the model where its supposed to live - this means you need to put it how its supposed to be - ie, building your aircraft again in max by moving these bits around to be where their supposed to be, or, if you still have your original model - edit that to how its supposed to be, and import it changing the hier.him lines of what you're putting in with the following), with null world placement values, ie;

Code:
Attaching 1 0 0 0 1 0 0 0 1 0 0 0

What you need to know, is the basics of the Franken building technique, as what you are encountering is the Hier.him file's placement of these meshes - that were orientated this way by Oleg for some obscure, and painful reason. Have a wee read of this basic tutorial, it will cover the basics of basics with regards to this.

(The link is inoperative)
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)