Carrier Takeoff Mod 5.3.3 (updated 7/23/2009)

RAF_Sharkzz Wrote:Great addition m8,
One problem I had though was in a coop I spawn in next to 3 AI or such on the Saratoga.
When they open their wings F6F's sea hurri's and seafires, the wings open and everyone explodes !

Any help please

This is the same problem Stefano described a few posts up. If you spawn in and the AI immediately start unfolding their wings, that's a definite sign that you have a conflict with another mod.

The mods that I know of that are incompatible with the Carrier Takeoff mod are the CERT AI mod, AI Navlights mod, and maybe the Moving Dogfight mod. So if you want to use the Carrier Takeoff mod you'll have to disable these mods. Eventually we will get the Takeoff mod compatible with the CERT AI mod, and the next version of the Takeoff mod will have the option built-in to turn the AI navlights off at night.

Now there is a spawn issue with the current version of Carrier Takeoff, but this issue involves spawning at the wrong base sometimes on certain dogfight servers. And that will be fixed in the next version (5.3) that will be released soon. But that's a separate issue from your spawn problem.

Fireball
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