07.07.2009, 13:30
OK, patch time.
NWD_Gunsights v.3.1
[get v.3.2 instead]
This doesn't include everything else in v.3, it's just a patch.
The patch fixes the TBF/TBM cockpit (and switches it to an F2A cockpit with a Mk.VIII sight), and adds a more realistic Mk.III Mod 2 collimator to the F2A-2. This has some pretty radical changes in it, so tell me if you're missing an engine cowling or something. If you don't like the new cockpit eye level (it is a bit low), say so. I can make the default view look through the ring and bead sight again as an option.
Since I was modifying the script, I also took the opportunity to fix a bunch of little things in the F2A-2 cockpit. Included in the fixes is a realistic compass with properly simulated dip errors for a 40
NWD_Gunsights v.3.1
[get v.3.2 instead]
This doesn't include everything else in v.3, it's just a patch.
The patch fixes the TBF/TBM cockpit (and switches it to an F2A cockpit with a Mk.VIII sight), and adds a more realistic Mk.III Mod 2 collimator to the F2A-2. This has some pretty radical changes in it, so tell me if you're missing an engine cowling or something. If you don't like the new cockpit eye level (it is a bit low), say so. I can make the default view look through the ring and bead sight again as an option.
Since I was modifying the script, I also took the opportunity to fix a bunch of little things in the F2A-2 cockpit. Included in the fixes is a realistic compass with properly simulated dip errors for a 40