03.09.2009, 14:21
If smokes clouds were not FPS killer , it would have been implemented a long
time ago especially first for burning cities .
Game engine is old and not exactly good at handing smoke particles .
It was struggling with much better configured 500lb bomb explosion smoke effect and
couldn't be used for public release .
It's already stretching graphics cards with cities smokes effects we have already .
It would be nice but a lot of needed smokes particles will kill any graphics card thus far
with IL2 engine .
S! HG
time ago especially first for burning cities .
Game engine is old and not exactly good at handing smoke particles .
It was struggling with much better configured 500lb bomb explosion smoke effect and
couldn't be used for public release .
It's already stretching graphics cards with cities smokes effects we have already .
It would be nice but a lot of needed smokes particles will kill any graphics card thus far
with IL2 engine .
S! HG