Paratrooper Mesh Error
#11

A PC with GeForce GTX 260 had no problems loading the Channel map, but a PC with 2xGeForce 8800 GT in SLI gets that error. Both have 4 GB ram and 64 bit Vista.

Thus it seems that all the textures of the Channel map and it's objects don't fit into 512 MB grapfics memory, and texture compression is needed to load the map.

However, I wouldn't like to lose texture quality because of the large amount of textures in the Channel map. I'd like to simplify the map somehow instead.
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