Canvas Knight and UI 1.2
#6

Friction Wrote:It's ok XB, I just don't feel like diving into the specific details of any "problems" that we've faced on a public forum.

I will answer your questions though, because I appreciate you clarifying yourself. The late summer release was originally made (only as a ballpark guess) by someone who isn't on the team anymore. Although the team has strived for that time frame, it became apparent that it would take longer, just by the nature of the work. Problems on the site and team members leaving and new coming in probably held us up a little bit too.

These planes to consume alot of time to get into the game, as almost everything, from model to data work to cockpit is all custom scratch built work. To give you an idea, I read in an interview that it took Oleg's teams (on average) about a month to do an aircraft, with his programs (the proper programs). It takes us a little longer, pending no rough patches or errors in the work. In comparison, I do not think we have done too bad.

I hope this answers your questions.

Regards
Friction

that really doesn't seem too bad of time then, considering all the aircraft and map and ground objects etc.
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