23.09.2009, 09:33
I've noticed that, with the evolution of the carrier t/o mod, that the # of aircraft that may be spotted on-deck has seemed to change. Now, the screenshots below were from a mission built using Carrier T/O mod ver. 5.2.2, with 12x F6F's + 9x TBM's spotted on deck for launch.
You can see that, using the upgraded versions (5.3.3 & Cert AI mod + 5.3.3), the # of aircraft spotted on deck has been reduced (in the latter case drastically):
Using Car T/O mod 5.2.2 (all planes present):
Using Car T/O mod 5.3.3 (now 2x of the Avengers are forced to air-start):
And, finally, using the combined Cert AI mod + Carrier T/O 5.3.3 (now only 9x of the Hellcats are spotted; the remaining 12 planes are all forced to air-start):
I haven't tested it yet, but could it be that each mission must be built using the most-up-to-date carrier T/O mod?
You can see that, using the upgraded versions (5.3.3 & Cert AI mod + 5.3.3), the # of aircraft spotted on deck has been reduced (in the latter case drastically):
Using Car T/O mod 5.2.2 (all planes present):
Using Car T/O mod 5.3.3 (now 2x of the Avengers are forced to air-start):
And, finally, using the combined Cert AI mod + Carrier T/O 5.3.3 (now only 9x of the Hellcats are spotted; the remaining 12 planes are all forced to air-start):
I haven't tested it yet, but could it be that each mission must be built using the most-up-to-date carrier T/O mod?