27.09.2009, 10:33
Thanks Redko!
I only wanted to add something, to be fair: Crete is a MASTERPIECE.... really Viking is my hero in mapmodding, I've been reviewing again Crete now, and definitely it is in the top five. Besides Crete is a new map done from 0, I only retexture maps.
One thing that Viking uses extensively is the Bumps.... they make the map look very different from noon to afternoon. Try to fly at 12 PM and then at 16 PM. Personally I don't use them, mostly because a matter of personal taste. But I don't know.... really I don't think Crete is cartoonish at all. I would point you some maps much more cartoonish.
I know the look you want to achieve, Redko, it's pretty cool, but one question I put you: really you think it's the way that terrain looked from a WWII pilot point of view, or it's the way the terrain looked in the vintage color films of WWII? Hard question, eh? for one side, it's good to arrive to real look, from other side it's cool to have a WWII vintage movie look.
Another hard thing to achieve, in terms of color, it's to get the right color near the terrain (much more saturated) and the less saturated color in the distance due to atmosphere. In my opinion we should arrive to a solution in which the color near is real, pretty good saturated, and then IL2 engine takes the work to do it less saturated in the distance.
I only wanted to add something, to be fair: Crete is a MASTERPIECE.... really Viking is my hero in mapmodding, I've been reviewing again Crete now, and definitely it is in the top five. Besides Crete is a new map done from 0, I only retexture maps.
One thing that Viking uses extensively is the Bumps.... they make the map look very different from noon to afternoon. Try to fly at 12 PM and then at 16 PM. Personally I don't use them, mostly because a matter of personal taste. But I don't know.... really I don't think Crete is cartoonish at all. I would point you some maps much more cartoonish.
I know the look you want to achieve, Redko, it's pretty cool, but one question I put you: really you think it's the way that terrain looked from a WWII pilot point of view, or it's the way the terrain looked in the vintage color films of WWII? Hard question, eh? for one side, it's good to arrive to real look, from other side it's cool to have a WWII vintage movie look.
Another hard thing to achieve, in terms of color, it's to get the right color near the terrain (much more saturated) and the less saturated color in the distance due to atmosphere. In my opinion we should arrive to a solution in which the color near is real, pretty good saturated, and then IL2 engine takes the work to do it less saturated in the distance.