Pearl Harbor
#8

Problem with this method is AI planes won't be able to use their wingmen... I only use it for very low flying torpedo bombers to avoid the tail end planes crashing into the sea when they go into line astern attack formation.

My trick for forcing the AI to form up is to make 'high speed legs' on the way to target. I set the lead group at a medium/low speed while I set the trailing groups at their maximum, so they can catch up more quickly. Takes a bit of trial and error to get it right, but it works quite well.

Remember the FMB doesn't take take off time into account when calculating waypoints time. If you place two formations of the same type flying at the same speed towards the same waypoint at an altitude of 3000m, one starting in the air and the other starting on the ground, the one starting on the ground will reach the waypoint roughly 2 minutes after the one starting in the air. Obviously the higher the waypoint, the longer it'll take for the ground starting flight to climb and reach the waypoint.

For landing waypoints, be sure to assign nav waypoints between the target and the landing base/carrier, or your AI will fly in landing formation all the way back. Your landing waypoint shouldn't be placed more than just a couple of miles away from your last 'normal flight' waypoint.

Cheers

Nico
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