05.10.2009, 11:11
Hi all,
as far as I know many had the problem I experienced with the CannonUK maps regarding the mono.sim not created with the russian paratroopers that hangs the map before it loads.
We know that the workaround is setting the TexCompress to S3TC and enable the TextureARBExt, but what is the problem itself? I tried to use the mono.sim (and all the files) of the German paratroopers (only these two are embedded at the game) but it still hangs up at the same place.
One strange thing I realized is that after having set the TexCompress, the other typical problem many had (when the FMB hangs its visual when you switch or change the properties of a new plane as the Halifax) have dissapeared too.
I'm using an ATI 3800 series card. Do all the rest of the users with these problems share the same video card?
Isn't there a real solution instead of a workaround regarding this? Which is the real cause of this behavior?
Thanks,
Pablo
as far as I know many had the problem I experienced with the CannonUK maps regarding the mono.sim not created with the russian paratroopers that hangs the map before it loads.
We know that the workaround is setting the TexCompress to S3TC and enable the TextureARBExt, but what is the problem itself? I tried to use the mono.sim (and all the files) of the German paratroopers (only these two are embedded at the game) but it still hangs up at the same place.
One strange thing I realized is that after having set the TexCompress, the other typical problem many had (when the FMB hangs its visual when you switch or change the properties of a new plane as the Halifax) have dissapeared too.
I'm using an ATI 3800 series card. Do all the rest of the users with these problems share the same video card?
Isn't there a real solution instead of a workaround regarding this? Which is the real cause of this behavior?
Thanks,
Pablo