08.10.2009, 19:46
This mod was made back in the days when everything was new and experimental.....
to alter the hardness of Objects.... change their Panzer value in the static.ini
to alter the hardness of AA guns on ships...open the ships.ini and adjust the settings at the top like this.....
// Gun Durability
[strength_GunTiny]
MinShotCaliber 0.00762
NumShots 1
MinHitExplTNT 1
NumHitExpl 1
MinNearExplTNT 2
NumNearExpl 1
[strength_GunSmall]
MinShotCaliber 0.0127
NumShots 1
MinHitExplTNT 4
NumHitExpl 2
MinNearExplTNT 8
NumNearExpl 2
to see how to make new vehicle/tank columns....see my chiefs.ini at my download site
also..to add damage models to trees...see an example of my own static.ini from my download site
to see what to add to static a/c to give them a secondary explosion and smoke.... see my technics.ini at my download site
we cannot do this work for you and release a package anymore...nowadays there are too many differences in peoples ini files.... some have the shippack2...some not....etc. etc.
to alter the hardness of Objects.... change their Panzer value in the static.ini
to alter the hardness of AA guns on ships...open the ships.ini and adjust the settings at the top like this.....
// Gun Durability
[strength_GunTiny]
MinShotCaliber 0.00762
NumShots 1
MinHitExplTNT 1
NumHitExpl 1
MinNearExplTNT 2
NumNearExpl 1
[strength_GunSmall]
MinShotCaliber 0.0127
NumShots 1
MinHitExplTNT 4
NumHitExpl 2
MinNearExplTNT 8
NumNearExpl 2
to see how to make new vehicle/tank columns....see my chiefs.ini at my download site
also..to add damage models to trees...see an example of my own static.ini from my download site
to see what to add to static a/c to give them a secondary explosion and smoke.... see my technics.ini at my download site
we cannot do this work for you and release a package anymore...nowadays there are too many differences in peoples ini files.... some have the shippack2...some not....etc. etc.