23.10.2009, 18:47
Here is my 2 cents, which will not get you to far...
Has anyone noticed the smoke effect in grab147 ?? Looks like we will have some major smoke from bombing missions and hitting things like fuel/oil supplys. Not the black carrot that we have from stock unmodded Il2.
Where is the mountain from? I feel like making that shape with my mash potatos (think Close Encounters Movie, if I am being vauge)
Looking at the trees: I am thinking that this will end up eather being a user adjustable option (ie: more detailed at distance) or this is the way it will ship due to current hardware, as this may be a beast on hardware (but if it is taking advantage of mutiliple cores, quad cores will be popular with this game). So what I am seeing in the shots is that the trees will get ummm... 'mushy' looking as they are farther away. Probably the way clouds are handled today in the sim? Certinaly the detial option is there, as seen in the forground shots, like the leaves casting shadows on the vehicles.
Lastly: The cockpit shot, did anyone notice that even the bolts around the glass are 3d objects and actually casting shadows in real-time? I thought this was just a texture, untill I noticed all the shadows where going in the same direction.
Personally, any of this will be a GREAT improvement over the current combat sims.
In the mean time I have bought Microsoft FSX on sale, (now and then *I* need a General Aviation Fix) and I have to admire the graphics in this sim, don't kill me for saying so, but the BOB shots are on par with FSX from what I have seen, as far as sky and shading/ground textures. BUT I CANT SHOOT ANYTHING !!! ARGHHH.
Anyhow, great to see the progression of BOB.
Greg
Has anyone noticed the smoke effect in grab147 ?? Looks like we will have some major smoke from bombing missions and hitting things like fuel/oil supplys. Not the black carrot that we have from stock unmodded Il2.
Where is the mountain from? I feel like making that shape with my mash potatos (think Close Encounters Movie, if I am being vauge)
Looking at the trees: I am thinking that this will end up eather being a user adjustable option (ie: more detailed at distance) or this is the way it will ship due to current hardware, as this may be a beast on hardware (but if it is taking advantage of mutiliple cores, quad cores will be popular with this game). So what I am seeing in the shots is that the trees will get ummm... 'mushy' looking as they are farther away. Probably the way clouds are handled today in the sim? Certinaly the detial option is there, as seen in the forground shots, like the leaves casting shadows on the vehicles.
Lastly: The cockpit shot, did anyone notice that even the bolts around the glass are 3d objects and actually casting shadows in real-time? I thought this was just a texture, untill I noticed all the shadows where going in the same direction.
Personally, any of this will be a GREAT improvement over the current combat sims.
In the mean time I have bought Microsoft FSX on sale, (now and then *I* need a General Aviation Fix) and I have to admire the graphics in this sim, don't kill me for saying so, but the BOB shots are on par with FSX from what I have seen, as far as sky and shading/ground textures. BUT I CANT SHOOT ANYTHING !!! ARGHHH.
Anyhow, great to see the progression of BOB.
Greg